

Only around 800-1,000 of the 3,000 estimated units manufactured and shipped to the USA from Japan sold, living Nintendo in a rather tough spot financially.Īs Nintendo scrambled to resolve this misstep that was turning into a financial crisis (Nintendo was a small company in the early 1980's without the deep pockets that the company has today), a plan was created to help retool the unsold Radar Scope games made with a blaze red laminated wood into something the public wanted. Overall Radar Scope simply didn’t click with most gamers outside of Japan. Radar Scope’s clunky gameplay and annoying sound effects didn’t help the situation. Space Invaders style wanna be and copycat games had saturated the marketplace by the time Radar Scope premiered. This was not so much due to a lack of popularity in Nintendo's native Japan (where the game did fairly well in the marketplace), but Nintendo's bet that the game would do well in North America. Despite the attempt at an early 3-D like playfield the game was a huge commercial failure for Nintendo. Radar Scope is a space shooter very similar to many other such games that would be released in the aftermath of the popularity of Taito’s Space Invaders. Legendary Nintendo game developer Shigeru Miyamoto would be part of the team that would introduce the world to a game Nintendo hoped would be a huge success, that game would be Radar Scope. In the late 1970’s Nintendo was struggling to get a piece of the red-hot arcade video game market in the United States and globally.
